Arcsine Calculator (sin−1)
Calculate the inverse sine ( arcsin, sin−1 ) in degrees, radians, and exact π multiples. Explore interactive unit circle coordinate projections, right triangle ratios, and calculus identities.
Arcsine ( sin−1 ) Calculator
Calculate inverse sine in degrees, radians, and exact π multiples with interactive unit circle visualization.
How to Calculate Arcsine (Inverse Sine)
To calculate the arcsine of a number x, find the angle θ whose sine equals x: θ = arcsin(x) or θ = sin⁻¹(x). The input value x must satisfy -1 ≤ x ≤ 1. The principal output angle θ is restricted to [-π/2, π/2] radians (or [-90°, 90°] in degrees).
Mathematical Definition, Domain & Principal Range
The standard sine function f(θ) = sin(θ) maps an angle θ to a real number in the interval [−1, 1]. Because sine is periodic with period 2π, it fails the horizontal line test across the entire real number line. To define a true single-valued inverse function arcsine, mathematicians restrict the domain of sine to the interval [−π/2, π/2]:
Input Domain: [−1, 1]
Because |sin(θ)| ≤ 1, arcsine is only defined for real numbers satisfying:
Output Range: [−π/2, π/2]
The principal value always returns an angle in Quadrant I or Quadrant IV:
Exact Special Values Reference Table
Standard trigonometry curricula and standardized tests (AP Calculus, SAT, ACT, GRE) require mastery of exact radical values of arcsine without a calculator:
| Input x (Exact) | Decimal x | Principal Angle θ (°) | Principal Angle θ (Radians) | Quadrant |
|---|---|---|---|---|
| −1 | −1.0000 | −90° | −π / 2 | Negative Y-Axis |
| −√3 / 2 | −0.8660 | −60° | −π / 3 | Quadrant IV |
| −√2 / 2 | −0.7071 | −45° | −π / 4 | Quadrant IV |
| −1 / 2 | −0.5000 | −30° | −π / 6 | Quadrant IV |
| 0 | 0.0000 | 0° | 0 | Origin / Positive X |
| 1 / 2 | 0.5000 | 30° | π / 6 | Quadrant I |
| √2 / 2 | 0.7071 | 45° | π / 4 | Quadrant I |
| √3 / 2 | 0.8660 | 60° | π / 3 | Quadrant I |
| 1 | 1.0000 | 90° | π / 2 | Positive Y-Axis |
Inverse Trigonometric Identities & Calculus Rules
Holds for all x ∈ [−1, 1].
Holds ONLY when θ ∈ [−π/2, π/2].
The sum of arcsine and arccosine of any value in [−1, 1] always equals 90° (π/2 rad).
For all −1 < x < 1 (non-differentiable at endpoints ±1).
Derived via integration by parts with u = arcsin(x) and dv = dx.
Step-by-Step Worked Numerical Solutions
Find Angle θ with Opposite = 5 and Hypotenuse = 10
Evaluate θ = arcsin(−0.7071)
Physics, Optics & Engineering Applications
When light passes from medium 1 (index n1) to medium 2 (index n2), Snell's Law states n1 sin(θ1) = n2 sin(θ2). To solve for the angle of refraction: θ2 = arcsin((n1/n2) sin(θ1)). The critical angle for total internal reflection is θcrit = arcsin(n2 / n1).
To hit a target at distance R with initial velocity v0 under gravity g, the launch angle θ satisfies R = (v0² / g) sin(2θ). Solving for θ yields θ = 0.5 × arcsin(g R / v0²).
Robotic inverse kinematics and 3D game engines calculate joint angles and pitch orientations from directional vector heights using pitch = arcsin(y / length).